A copy of a classic arcade game: Tetris, Pacman, pong, etc.
Camel Cup with startup theme : Tom brought this board game for the retreat, and the team loved it.
The team chose the Camel Cup game. A warning was raised about the complexity to build this in one day, so rules were drastically simplified to get a first functioning game.
9:30: Product definition
4 tracks. One startup per track. A player starts with 1 million euros to invest. Every turn, a player can choose to buy a 10% stake of any of the startups, but just one per round. Startups will then grow according to dice results.
values increase or decrease randomly with dice. The finish line is 1 billion. The game terminates when a startup reaches it.
the goal is to get the maximum number of shares of the winning startup
single-player game
9:50: Task breakdown
2 teams emerge during the task breakdown, a technical team, and a design team
First goal before lunch:
roll dices, startup moving, ability to invest: JR/Jayesh/Tom
Sketch UI on Photoshop or Figma: Arthur/Pauline/Paul
A lot of pictures during the day: Martin
A blog post draft of the first hours: Martin
Audio: not prioritized for now
Background
buy audio
dice rolling/moving audio
race end audio
11:08: First hour of work overview
The tech team produced a console-based prototype with some bugs
The design team produced some assets on Figma: 4 startup logos, background, font, tracks background, depart icon, one dollar icon
12:21: Second hour of work overview
The design team finished the Figma prototype and started the unity implementation
The tech team resolved the bugs with their POC
2:20: Afternoon task breakdown
After lunch, we decided to switch people between the different teams. Arthur and Tom finished the Unity prototype and the integration of the logic. Paul worked on how to deploy the Unity WebGL application.
JR and Jayesh worked on the audio preparation, while Pauline and Martin worked on a V2 of the game and a landing page while finishing the blog article.
3:32: Third hour of work Overview
Tech team:
finishing the Unity-based game with no logic in it ⏳
integrating console-based prototype logic to Unity ⏳
audio preparation (balance and cropping) ⏳ + integration in the Unity project ⏳
investigating to deploy and host the game on a Flaneer landing page ✅
Design team:
preparing a V2 to improve the game ❌ → deprioritized / asking for ideas in the blog post
improve AI ❌ → still prioritized
create the Flaneer landing page to host the game ⏳
4:42 Fourth hour of work Overview
Tech team:
Finishing the Unity-based game with no logic in it ✅
integrating console-based prototype logic to Unity ✅
displaying scores ⏳
displaying memes between each round to make the game funnier ⏳
deploy the game on the Flaneer landing page ⏳
selecting memes to display each round to make the game funnier ✅
audio preparation (balance and cropping) ✅ + integration in the Unity project ⏳
Design team:
improve AI ❌ → still prioritized
create the Flaneer landing page to host the game ✅